Hinterland Architecture Studio
 The aim of this competition is take advantage of an urban void in one of the entrances of New York and the need of creating a new building for the Museum of Comic and Cartoon Art.

MUSEUM OF COMIC AND CARTOON ART

Date: 2010 | Place: New York | Type: Equipment Competition | Promoter: SuckerPunch

Team: Filipa Figueira, Tiago Vieira and Nuno Neto (co-authorship)


 The aim of this competition is take advantage of an urban void in one of the entrances of New York and the need of creating a new building for the Museum of Comic and Cartoon Art.

The aim of this competition is take advantage of an urban void in one of the entrances of New York and the need of creating a new building for the Museum of Comic and Cartoon Art.

 The idea behind the design is to represent the comic books panels in the volume of the building, creating a relation between the exterior form and the inside function. This volume variation will deconstruct the building mass allowing a relation between the inside and the outside with several balconies. The building is divided in three functional parts, always organized around voids. At the street level are the common areas, like the store, bar, auditorium and conference rooms. In a second void there’s all the exhibition spaces and in the third void, the museum administration area.

The idea behind the design is to represent the comic books panels in the volume of the building, creating a relation between the exterior form and the inside function. This volume variation will deconstruct the building mass allowing a relation between the inside and the outside with several balconies.
The building is divided in three functional parts, always organized around voids. At the street level are the common areas, like the store, bar, auditorium and conference rooms. In a second void there’s all the exhibition spaces and in the third void, the museum administration area.